![]() What Luxion has done is start to introduce geometry shaders into KeyShot and the materials and effects you can replicate are really interesting. In this case, you are actually modifying the underlying mesh, which means not only does the part and texture look right, but also how it interacts with light matches reality much more closely. ![]() If you take the example of a car tyre tread, a bump map can sort of replicate this, but the effect is a little underwhelming.īy using a displacement map, along with the same texture map, you can get a much better representation of how the tread should look. While the effect is ok, it’s a fudge that only really works with small variations in height and doesn’t make any edits to the underlying geometry.Ī displacement map, on the other hand, uses a map or other process to make changes to the actual geometry, according to requirements. ![]() The difference is perhaps best explained by looking at the difference between the existing bump map tools and the brand-new displacement map options.Ī bump map uses a greyscale image to ‘fake’ how a surface on an object, can vary in height. While we should all be familiar with the ideal of a material shader, which controls how the surface of an object looks, geometry shaders differ in that they can create or modify underlying geometry. Perhaps the biggest news is the addition of a geometry shader. While the last few major releases introduced things like procedural materials and the all-new material graph (itself responsible for some added sophistication), KeyShot 8 brings some important background work to fruition. That said, this release is a pretty big milestone for Keyshot in terms of materials support. txt file on your computer and send it to for manual activation.Other than that, and some updates to the formats that the system now supports (including the addition of Rhino 6 and Inventor 2019 support), Keyshot looks pretty much how you remember it. Leave blank if you do not have a KeyShotXR code.Ħ. You may be prompted for a KeyShotXR serial code. If you don't have a serial code and you would like to request a trial, then you may enter LUXIONKEYSHOTTESTING in the Serial Code fields.ĥ. How to send a license request for a stand-alone license:Ĥ. You may save the request file to your computer and send it to for manual activation. If you are unable to complete the registration, then click Save Request File. Click Next and complete the registration. You'll be prompted for a KeyShotWeb serial code. Note: If you are using KeyShot demo mode, then you may open the registration wizard from Help (Windows) or KeyShot (Mac) -> Register License.ģ. Launch KeyShot and select Activate your license from the registration wizard. To request a floating license, click here.Ģ. The instructions below only apply to single-user, stand-alone licenses. How to activate KeyShot with your product key: For instructions on how to activate KeyShot with your upgrade product key, click here. ![]() The instructions below show you how to activate your product key. F codes can be activated with the "floating" instructions. Only KeyShot product keys or serial codes that start with the letter F correspond to KeyShot Floating and KeyShot Enterprise. All of these codes must be activated with the "stand-alone" instructions. KeyShot product keys or serial codes that start with the letters H, P, E, N or Z, correspond to KeyShot HD, KeyShot Pro, KeyShot Educational, KeyShot Not-For-Resale, and KeyShot for Zbrush versions, respectively. Modified on: Wed, 19 May, 2021 at 1:38 AM Solution home My License Node-Lock License Activate KeyShot
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